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WITD 101.24 Fork in the Road64 viewsFork in the Road identifies dynamic throwing style as a decision point in choosing the type of singletail whip to purchase. A whip thrower's most comfortable throwing style determines which whip is the best purchase. Horizontal style throwers are pointed toward dog signal whips. Overhand or forward figure 8 throwers are pointed toward snake and bullwhips.
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WITD 101.25 Toy Bag Whip Bag Repair Kit47 viewsA look inside my Toy Bag Whip Repair Kit. Some items that will keep your whips in shape during dungeon play, and for emergencies that might arise for spontaneous fixes needed to keep your play safe and going through the night. If you think of other useful things please suggest them as you comment on the video.
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WITD 101.26 Signal Whip Cracker Modifications53 viewsTwo different Signal Whip Cracker Modifications are shown. One using the original cracker like it was a fall and tying on a new cracker. The other modification converts the original cracker into an eye or small loop using waxed whipping thread found at a boat shop like West Marine. Reasons why these modifications are advantageous are explained.
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WITD 101.27 Cracker Rock Star51 viewsCracker Rock Star shows every whip thrower how to be a cracker rock star. Modified signal whip crackers, snake whips and bullwhip crackers are all easily changed. For Safe, Sane and Consensual (SSC) play never use the same cracker on two different whip catchers. Look at how easy it is to become a Cracker Rock Star. Risk Aware Concensual Kink (RACK) play will be discussed in a later video.
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WITD 101.28 How To Make ladysally Crackers71 viewsHow To Make ladysally Crackers shows how to make this wonderful specialty cracker by deconstructing twisted mason line and reconstructing it into a specialty cracker. Mason line comes in a variety of sizes, Dex's favorite is No. 18. Larger numbers are thicker, and smaller numbers will be stingier. Advantages: flat finishing knot, they aren't twisted, larger margin of error in throwing, excellent for beginning whip throwers and advanced, more even marking, marks seem to disappear in 24 hrs., + in pickup play
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WITD 101.29 SSC vs RACK56 viewsSafe Sane and Consentual (SSC) vs Risk Aware Consentual Kink (RACK) is compared. Safety in play, blood born pathogens/bodily fluid contamination is discussed as both of these paradigms are examined regarding cracker cleanliness and maintenance. Everyone has an opinion on these topics, this is Dex's, play safe and communicate clearly with your whip catchers.
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WITD 101.30 To Crack or Not To Crack62 viewsTo Crack or Not To Crack looks at creating a synthesis with your whip in the dungeon. Nuisance cracking, excessive practice cracking and thoughtless whip throwers have in some parts of the world given whips a bad reputation. This short practice session talks through letting the music influence whether you crack or do not crack to create a compatible dungeon set. Secret Garden, Journey, and Rammstein are compared. Whips, canes, rope, floggers all belong in the dungeon. Do not let dungeon owners ban whips.
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WITD 101.31 Safety66 viewsSafety covers a couple of points in dungeon play with whips and relates them to SSC and RACK. If you can't see it, do not hit it. Do not hit through clothes. Optimum dungeon lighting is dimmed white light, avoid red light you cannot see skin color changes.
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WITD 101.32 Out of the Toy Bag58 viewsOut of the Toy Bag examines techniques with a whip that can be used in dungeon play the very first day someone gets their singletail. Spending time with your whip will decrease the amount of time it takes for the whip to feel like an extension of your arm. Play safe, have fun with confidence in your whip with these techniques.
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WITD 101.33 Negotiations70 viewsNegotiations specifically focuses on approaching a single whip scene with someone who has never felt a whip. Dex never approaches anyone for a first dance. Whip tops should not be predators. Whip bottoms should always watch someone throw and get a sense of the skill level of someone they want to approach for a scene. After a successful, first dance, aftercare, and debriefing, provided the bottom gives good feedback on the experience, Dex will approach someone for a second dance.
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WITD 101.34 Reverse Your Brain57 viewsReverse Your Brain focuses on the concept of brain elasticity, or using the opposite hemisphere of your brain. Rather than dig into the research, it puts forth the principle that every moment you spend practicing the 4 WITD techniques with your "opposite" hand will make your "dominant" hand smarter. The result is proficiency faster in dungeon play with your dominant hand than would have occurred without the opposite hand practice. Ambidextrous throwers should practice both sides as well, lol.
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WITD 101.35 Consent63 viewsConsent begins when negotiations end. Gain explicit consent to play within the negotiated parameters. Check in frequently, gain explicit consent to continue play or the scene. Do this until many whip sessions with explicit consent have been successfully navigated, good communication, learning each other's body language, and layering/building upon multiple scenes with the same whip catcher can lead to implicit consensual play."
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