Last comments - Whips in the Dungeon 101 |
WITD 101.06 Dragontails169 viewsWhips in the Dungeon views singletails as any whip ending in a singletail. The commonly used term singletail referring to a dog signal whip, is thusly broadened. The dragontail is probably the easiest singletail to begin throwing.02/25/23 at 22:04jangwounyoung:
|
|
WITD 101.01 Introduction to Whips in the Dungeon324 viewsAn introduction to Whips in the Dungeon. . .more to follow. Series is intended to compliment the book, Whips in the Dungeon: Singletail Techniques for Play by Dex.02/17/23 at 00:40panda03: very nice
|
|
WITD 101.01 Introduction to Whips in the Dungeon324 viewsAn introduction to Whips in the Dungeon. . .more to follow. Series is intended to compliment the book, Whips in the Dungeon: Singletail Techniques for Play by Dex.02/02/23 at 22:17Jasonfvck: nice
|
|
WITD 101.01 Introduction to Whips in the Dungeon324 viewsAn introduction to Whips in the Dungeon. . .more to follow. Series is intended to compliment the book, Whips in the Dungeon: Singletail Techniques for Play by Dex.06/22/22 at 00:02DavidFord: Very nice
|
|
WITD 101.12 Hand Holds125 viewsThis video discusses various hand holds for both horizontal style throwing and overhand or forward figure 8 style throwing. Small discussion of wrist loops at the end of the turk's head.11/14/21 at 09:56Dex: Red Queen my apology for just seeing your comments...
|
|
WITD 101.18 Whip Circle vs Whip Lane63 viewsThis video discusses the concept of using a whip circle and or a whip lane. Why one paradigm works better for horizontal style and the other paradigm works better for snake and bullwhips thrown overhand or in a forward figure 8 pattern. Some blending of both concepts is discussed as it the safety zone behind the thrower. The geometric shape of a radius forming an arc or circle as opposed to a pie shaped whip lane with the wide part of the piece of pie at the whip thrower's shoulders. A geometric parallelagr11/08/20 at 00:30JJames: Helpful video, though I think the "over-kill&...
|
|
WITD 101.12 Hand Holds125 viewsThis video discusses various hand holds for both horizontal style throwing and overhand or forward figure 8 style throwing. Small discussion of wrist loops at the end of the turk's head.10/23/20 at 12:24RedQueen: So I have a 4' signal whip that is pretty fle...
|
|
WITD 101.07 Dog Signal Whips139 viewsThis video introduces dog signal whips (commonly called singletails in scene vernacular). 3', 4', 5' signals are shown. Two static techniques and two dynamic techniques are reviewed. Some discussion of a whip developing muscle memory as mileage with throwing it occurs.10/22/20 at 20:18RedQueen: Thank you for the details about how the tightness ...
|
|
WITD 101.41a Aftercare53 viewsAftercare is a consideration in any scene. There are many types of aftercare. Consider the whip catcher coming down from a huge endorphin rush. Water, blanket, sometimes chocolate or a hard candy. Some prefer to cuddle, some prefer to be left alone and have quiet time, some prefer to quietly chat about the experience. Some prefer their primary partner or a friend give aftercare. Whip tops experience drops differently too. Whether giving or assigning aftercare, always consider it in negotiations as a discussion point and an action point following a scene.07/11/20 at 12:30unohu1962: For sure. Subspace, can vary wildly from person to...
|
|
WITD 101.36a Controlled Puff53 views@Mistress_Marion for coining the term "controlled puff". This concept while not in my book, WITD, compliments the controlled puffs that transition to effective dungeon play. Learn to throw controlled steps of gradually building intensity. Practice this technique with all dungeon whips. Warmup 1-5, play 4-8. Never reach 10=Never reaching "red". This is adjusted based on feedback from the whip catcher during play.07/11/20 at 12:24unohu1962: I love rattan canes! Along with singetails, these ...
|
|
WITD 101.30 To Crack or Not To Crack54 viewsTo Crack or Not To Crack looks at creating a synthesis with your whip in the dungeon. Nuisance cracking, excessive practice cracking and thoughtless whip throwers have in some parts of the world given whips a bad reputation. This short practice session talks through letting the music influence whether you crack or do not crack to create a compatible dungeon set. Secret Garden, Journey, and Rammstein are compared. Whips, canes, rope, floggers all belong in the dungeon. Do not let dungeon owners ban whips.07/11/20 at 12:17unohu1962: Vimeo, Youtube, Instagram....the content police ar...
|
|
WITD 101.28 How To Make ladysally Crackers57 viewsHow To Make ladysally Crackers shows how to make this wonderful specialty cracker by deconstructing twisted mason line and reconstructing it into a specialty cracker. Mason line comes in a variety of sizes, Dex's favorite is No. 18. Larger numbers are thicker, and smaller numbers will be stingier. Advantages: flat finishing knot, they aren't twisted, larger margin of error in throwing, excellent for beginning whip throwers and advanced, more even marking, marks seem to disappear in 24 hrs., + in pickup play07/11/20 at 12:14unohu1962: Thanks to both you and ladysally for sharing this!...
|
|
|