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WITD 101.12 Hand Holds125 viewsThis video discusses various hand holds for both horizontal style throwing and overhand or forward figure 8 style throwing. Small discussion of wrist loops at the end of the turk's head.07/11/20 at 11:52unohu1962: That's the beauty of rope or whips.....techni...
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WITD 101.07 Dog Signal Whips139 viewsThis video introduces dog signal whips (commonly called singletails in scene vernacular). 3', 4', 5' signals are shown. Two static techniques and two dynamic techniques are reviewed. Some discussion of a whip developing muscle memory as mileage with throwing it occurs.07/11/20 at 11:47unohu1962: I still like the East Coast Swing to add in a litt...
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WITD 101.06 Dragontails169 viewsWhips in the Dungeon views singletails as any whip ending in a singletail. The commonly used term singletail referring to a dog signal whip, is thusly broadened. The dragontail is probably the easiest singletail to begin throwing.07/11/20 at 11:41unohu1962: Thanks for the link.
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WITD 101.05 Galley Whips119 viewsAn introduction to galley whips, originally used in confined spaces on ships, are excellent in the confined spaces of a dungeon. Great multi-tailed warmup whip.07/11/20 at 11:40unohu1962: Good to know.
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WITD 101.04 Quirts132 viewsThis video introduces short and long quirts, reviews common techniques to throw them in the dungeon. A hybrid short whip a pig slapper makes a guest appearance along with my 8 lb yorkiepoo dog.07/11/20 at 11:37unohu1962: Kewl. I will be on the lookout for one in that pri...
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WITD 201.04 Overhand Crack82 viewsOverhand Crack The goal of the overhand crack is to create a U-shaped crack that rolls out over the top, or on the vertical. Much like a baseball or softball thrown directly overhand. When compared to the Flick which is thrown 3/4. Observing there is a slight variation on the throwing end when comparing an overhand with a flick. But small variations on the throwing end result in larger changes on the catching end. Practice this throw with controlled puffs, and remember this when thrown correctly at the heart chakra will also kiss the butt on the follow through of the arc or create a lighter touch on the root chakra.07/10/20 at 18:58unohu1962: Such a subtle, but definitely noticable difference...
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WITD 101.41a Aftercare53 viewsAftercare is a consideration in any scene. There are many types of aftercare. Consider the whip catcher coming down from a huge endorphin rush. Water, blanket, sometimes chocolate or a hard candy. Some prefer to cuddle, some prefer to be left alone and have quiet time, some prefer to quietly chat about the experience. Some prefer their primary partner or a friend give aftercare. Whip tops experience drops differently too. Whether giving or assigning aftercare, always consider it in negotiations as a discussion point and an action point following a scene.07/09/20 at 21:53Dex: I always forget to mention something in these vide...
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WITD 101.41 Sequencing Play59 viewsSequencing Play A good whip scene, or any scene begins with a Connection. Warmup skin to even pink or red, buildup-climb the endorphin ladder, cooldown--breathe, then aftercare are all essential components of a good scene. Aftercare not mentioned in this video will have a separate video short.07/09/20 at 21:51Dex: I've been told my a NYC acquaintance that my ...
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WITD 101.36a Controlled Puff53 views@Mistress_Marion for coining the term "controlled puff". This concept while not in my book, WITD, compliments the controlled puffs that transition to effective dungeon play. Learn to throw controlled steps of gradually building intensity. Practice this technique with all dungeon whips. Warmup 1-5, play 4-8. Never reach 10=Never reaching "red". This is adjusted based on feedback from the whip catcher during play.07/09/20 at 21:48Dex: The great shame against whips is when I find a bot...
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WITD 101.34 Reverse Your Brain50 viewsReverse Your Brain focuses on the concept of brain elasticity, or using the opposite hemisphere of your brain. Rather than dig into the research, it puts forth the principle that every moment you spend practicing the 4 WITD techniques with your "opposite" hand will make your "dominant" hand smarter. The result is proficiency faster in dungeon play with your dominant hand than would have occurred without the opposite hand practice. Ambidextrous throwers should practice both sides as well, lol.07/09/20 at 21:45Dex: I'm jealous, I wish I could florentine.
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WITD 101.30 To Crack or Not To Crack54 viewsTo Crack or Not To Crack looks at creating a synthesis with your whip in the dungeon. Nuisance cracking, excessive practice cracking and thoughtless whip throwers have in some parts of the world given whips a bad reputation. This short practice session talks through letting the music influence whether you crack or do not crack to create a compatible dungeon set. Secret Garden, Journey, and Rammstein are compared. Whips, canes, rope, floggers all belong in the dungeon. Do not let dungeon owners ban whips.07/09/20 at 21:43Dex: This is the video that got me kicked off of Vimeo!...
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WITD 101.28 How To Make ladysally Crackers57 viewsHow To Make ladysally Crackers shows how to make this wonderful specialty cracker by deconstructing twisted mason line and reconstructing it into a specialty cracker. Mason line comes in a variety of sizes, Dex's favorite is No. 18. Larger numbers are thicker, and smaller numbers will be stingier. Advantages: flat finishing knot, they aren't twisted, larger margin of error in throwing, excellent for beginning whip throwers and advanced, more even marking, marks seem to disappear in 24 hrs., + in pickup play07/09/20 at 21:42Dex: This cracker is single reason why I've been s...
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