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WITD 101.05 Galley Whips138 viewsAn introduction to galley whips, originally used in confined spaces on ships, are excellent in the confined spaces of a dungeon. Great multi-tailed warmup whip.07/09/20 at 11:16Dex: This little galley whip is a must have warmup whip...
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WITD 101.04 Quirts160 viewsThis video introduces short and long quirts, reviews common techniques to throw them in the dungeon. A hybrid short whip a pig slapper makes a guest appearance along with my 8 lb yorkiepoo dog.07/09/20 at 11:15Dex: Not all tack shops will have them, but that is nor...
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WITD 101.03 Cat O Nine Tails184 viewsThis video short discusses different types of cat o nine tails, and techniques for throwing them in the dungeon. It ends with a key word that is part of the Whip Game.07/09/20 at 11:05Dex: I have expanded my thinking on these throwing tech...
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WITD 101.02 Floggers287 viewsSecond in the video short companions to the book, Whips in the Dungeon: Singletail Techniques for Play. A variety of floggers are introduced and 4 common techniques for throwing them.07/09/20 at 11:02Dex: Thank you. At one time I owned 45 floggers mostly ...
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WITD 301.02 Whip Frequency70 viewsWhip Frequency introduces the concept that the length of the whip determines the frequency that it can be thrown dynamically in a rhythm. Whips shown are 3', 4' 5', & 6' bullwhips all made by Peter Jack. However, different whip makers all have slightly different builds and techniques in making a whip. Two 4' bullwhips by different makers will all have different frequencies and feels when thrown. Whip frequency introduces the idea that a whip is simply one instrument in a dungeon orchestra.07/09/20 at 10:30unohu1962: Thanks for pointing out the differences in throwin...
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WITD 301.01 Wraps73 viewsWraps can be done on almost any appendage. Wraps with short and long whips are demonstrated. Soft wraps are distinguished from loud wraps. Using a soft wrap to judge distance and find the whip line that will allow your loud wrap to find its intended target without hitting a bad spot (like a tailbone, breastbone, etc). Safety discussion. Many folks wrap without considering where exactly the tip of the whip will end up after the wrap. @WoodshedOrlando for providing a wonderful venue for this video.07/09/20 at 10:22unohu1962: Nice. Wraps are something I want to explore in thr...
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WITD 201.02 Footwork-Horizontal Throwing111 viewsFootwork-Horizontal Throwing @_D_ Small changes on the throwing end affect sensations on the receiving end (surface target/whip catcher). Working the whip circle while maintaining accuracy will vary sensations and keep even the most bored whip catcher engaged with the energy and the music, I meant to say rhythm of the whip.07/09/20 at 10:11unohu1962: Very interesting! I appreciate how footwork can re...
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WITD 201.01 Erotic Whip Play168 viewsErotic Whip Play demonstrates various sensuous techniques with a singletail whip. Small mistake in the video, the first technique demonstrated is slow drag. A technique not mentioned is slipping a condom on the pommel of the whip and using it as an insertable. The practice target to use for the butterfly kiss and cracker stall techniques is a blown up balloon. Try butterfly kissing the knot on the balloon without touching the balloon. Translates to butterfly kissing a nipple without touching the chest.07/09/20 at 10:03unohu1962: Lots of possibilities for awakening the senses and...
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WITD 101.43 Dungeon Etiquette72 viewsDungeon etiquette discusses protocols for setting up a whip scene in the dungeon. DMs and Tops in the vicinity of play must be notified, safety zones and whip lane or whip circle considered. Dungeon attendees should be considerate and use 6" voices if they have to talk. Whip play is edge play, a whip thrower in Top space is focusing on a singletail moving at 767 mph when it cracks. Distractions can result in unsafe play. A rule of thumb: if social voices can be heard above the music, then the dungeon music is not loud enough. Socializing is for the social area not the Sacred Space.07/09/20 at 09:55unohu1962: I've been to play parties where the music was...
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WITD 101.42 In-Betweens66 viewsIn-Betweens discusses the many things that happen in between dungeon songs. One song ends, there is a 30 second to a minute pause before another song begins. Check-in, communicate, change whips, share energy and move it around. Look for a closed throat chakra, gain explicit consent and continue to the next . . .In-Between.07/09/20 at 09:46unohu1962: It's in those in between moments, using energ...
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WITD 101.41a Aftercare59 viewsAftercare is a consideration in any scene. There are many types of aftercare. Consider the whip catcher coming down from a huge endorphin rush. Water, blanket, sometimes chocolate or a hard candy. Some prefer to cuddle, some prefer to be left alone and have quiet time, some prefer to quietly chat about the experience. Some prefer their primary partner or a friend give aftercare. Whip tops experience drops differently too. Whether giving or assigning aftercare, always consider it in negotiations as a discussion point and an action point following a scene.07/09/20 at 09:39unohu1962: Aftercare is an important part of play, and the ne...
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WITD 101.41 Sequencing Play67 viewsSequencing Play A good whip scene, or any scene begins with a Connection. Warmup skin to even pink or red, buildup-climb the endorphin ladder, cooldown--breathe, then aftercare are all essential components of a good scene. Aftercare not mentioned in this video will have a separate video short.07/09/20 at 09:29unohu1962: Good description of building and sequencing a scen...
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