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WITD 101.40 Communications69 viewsCommunications is key to a great whip scene. Communicating 1-10 controlled puffs, matching with a whip catcher's 1-10 pain scale. Vocal communication: green, yellow & red (safe words), hand signals, foot signals, scarf signal and combinations to ensure explicit consent.07/09/20 at 02:36unohu1962: Awesome non verbal hand and foot signals.
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WITD 101.39 Whip Characteristics for Horizontal Throwing57 views@_D_ suggested to drill down further after the WITD 101.19 Characteristics of a Good Short Whip, and discuss specific nuances of well made whips that work for horizontal throwing. Sometimes called east coast swing, this whip style benefits from slightly different builds than whips that work well for overhand styles of throwing. Whips develop a memory as do the whip thrower's muscles. Do not use a whip thrown east coast swing style for overhand style throwing and vise versa.07/09/20 at 02:28unohu1962: Very cool to see the stiffness of a signal whip us...
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WITD 101.38 Sport Cracking55 viewsSport Cracking takes a brief look at the skill sets of two whip combination cracking in the air and target cutting. Brief discussion of the Sacred Space concept and why sport cracking in most instances is not appropriate in dungeon spaces. The skill sets and goals for sport cracking are different than play with whips in the dungeon. While some of the skills can be transferred to dungeon play, WITD contends that the 4 techniques taught will move the whip thrower quicker to live contact dungeon play than a sport cracking approach.07/09/20 at 02:22unohu1962: I would agree the two are separate, and distinct e...
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WITD 101.37 Reverse Cracks53 viewsReverse cracks are almost useless in the dungeon. Play is always forward in front of the whip thrower. In Sport Cracking slow figure 8s and also fast figure 8s use a type of reverse crack. Unless there is a really annoying DM or voyeur behind you, the reverse crack is useless. This video introduces them so you know what they are, but not a focus skill to learn for dungeon play.07/09/20 at 02:15unohu1962: Well it would definitely get that annoying person&...
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WITD 101.36a Controlled Puff60 views@Mistress_Marion for coining the term "controlled puff". This concept while not in my book, WITD, compliments the controlled puffs that transition to effective dungeon play. Learn to throw controlled steps of gradually building intensity. Practice this technique with all dungeon whips. Warmup 1-5, play 4-8. Never reach 10=Never reaching "red". This is adjusted based on feedback from the whip catcher during play.07/09/20 at 02:04unohu1962: Great lesson on controlled puffs. Definitely want ...
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WITD 101.36 Finding Your Whip Toe Line62 viewsFinding your whip toe line will provide you a consistent way to finding the starting point (radius) needed between your throwing style and the whip catcher. Finding your whip toe line will prevent being too close and hitting ears, the back of the neck, wrapping over into collarbones, etc.07/09/20 at 01:56unohu1962: Thanks for expaluning how to find your toe line.
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WITD 101.35 Consent62 viewsConsent begins when negotiations end. Gain explicit consent to play within the negotiated parameters. Check in frequently, gain explicit consent to continue play or the scene. Do this until many whip sessions with explicit consent have been successfully navigated, good communication, learning each other's body language, and layering/building upon multiple scenes with the same whip catcher can lead to implicit consensual play."07/09/20 at 01:49unohu1962: Great explanation about explicit and implicit cons...
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WITD 101.34 Reverse Your Brain56 viewsReverse Your Brain focuses on the concept of brain elasticity, or using the opposite hemisphere of your brain. Rather than dig into the research, it puts forth the principle that every moment you spend practicing the 4 WITD techniques with your "opposite" hand will make your "dominant" hand smarter. The result is proficiency faster in dungeon play with your dominant hand than would have occurred without the opposite hand practice. Ambidextrous throwers should practice both sides as well, lol.07/09/20 at 01:41unohu1962: Being a huge fan of florentine flogging, I like us...
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WITD 101.33 Negotiations69 viewsNegotiations specifically focuses on approaching a single whip scene with someone who has never felt a whip. Dex never approaches anyone for a first dance. Whip tops should not be predators. Whip bottoms should always watch someone throw and get a sense of the skill level of someone they want to approach for a scene. After a successful, first dance, aftercare, and debriefing, provided the bottom gives good feedback on the experience, Dex will approach someone for a second dance.07/09/20 at 01:31unohu1962: Great questions to ask someone prior to playing wi...
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WITD 101.32 Out of the Toy Bag57 viewsOut of the Toy Bag examines techniques with a whip that can be used in dungeon play the very first day someone gets their singletail. Spending time with your whip will decrease the amount of time it takes for the whip to feel like an extension of your arm. Play safe, have fun with confidence in your whip with these techniques.07/09/20 at 01:19unohu1962: Simple, proven techniques, and adding anticipation...
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WITD 101.31 Safety65 viewsSafety covers a couple of points in dungeon play with whips and relates them to SSC and RACK. If you can't see it, do not hit it. Do not hit through clothes. Optimum dungeon lighting is dimmed white light, avoid red light you cannot see skin color changes.07/09/20 at 01:02unohu1962: More common sense safety advice that ensures the w...
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WITD 101.30 To Crack or Not To Crack61 viewsTo Crack or Not To Crack looks at creating a synthesis with your whip in the dungeon. Nuisance cracking, excessive practice cracking and thoughtless whip throwers have in some parts of the world given whips a bad reputation. This short practice session talks through letting the music influence whether you crack or do not crack to create a compatible dungeon set. Secret Garden, Journey, and Rammstein are compared. Whips, canes, rope, floggers all belong in the dungeon. Do not let dungeon owners ban whips.07/09/20 at 00:50unohu1962: There's a great synergy between music and BDS...
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