Last additions - Whips in the Dungeon 201 |

WITD 201.16 Music and the Whip45 viewsMusic carries energy. . .sound energy. A whip makes a sound as it travels through the air, and another sound as it ends its travel. From a controlled puff to a crack, varying sounds. Think of a whip as a musical instrument. A whip transfers energy to the whip catcher as well as contributing sound energy to the space. Connects the thrower with the whip catcher. Connect with the energy of the music, connect that energy to the whip catcher with the added energy of the whip. Crack when the music screams crack, puff when the music does not support a crack.Jul 27, 2020
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WITD 201.15 Footwork42 viewsRelating to What You Already Know WITD's approach with the 4 techniques for throwing whips is grounded in the adult learning theory that adults acquire new skills quicker by relating them to skills with which they already have experience. All 4 techniques are commonly used to throw floggers, cats, quirts, and dragontails. The same approach is taken to footwork. If you have experience throwing darts, fencing, playing tennis, ping pong, golfing, softball or baseball, etc. Relate the footwork in those activities to the footwork used to throw a whip. See what feels the most natural that correlates to past experiences.Jul 26, 2020
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WITD 201.14 Sacred Space46 viewsA dungeon is a sacred space. Most cannot play in a dungeon daily. It is a special occasion to be honored, cherished, a place to share energy. Life is busy, many arrange schedules, take time off from work, merge schedules with play partners, travel many miles, spend varying sums of money and often have to stay overnight or several nights in a hotel. . .all for the chance of experiencing Sacred Space. It is NOT the time for whip practice, sport cracking, for loud talking as at a cocktail party. The dungeon orchestra is playing, soak in the music and the energy, share and cherish Sacred Space.Jul 23, 2020
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WITD 201.13 Aftercare part 247 viewsA continuation of the WITD 101.41a Aftercare video. Dos and Don'ts along with some materials to have on hand to enhance the aftercare expereience.Jul 22, 2020
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WITD 201.12 Cooldown60 viewsCooldown by calming the scene down. Move energy, slow draw with Singletail, something soft like a rabbit fur flogger. Touching, erotic play with permission is a nice cooldown. Connection with an ending.Jul 21, 2020
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WITD 201.11 Buildup57 viewsBuildup "builds" on the Warmup to bring play into the 3, 4, 5, 6 pain scale. Cat o' nine tails are great whips for build up. Compare response between the root and heart chakras. Read body language to determine which chakra a whip catcher is preferring. Use this to guide singletail play. Climb the ladder with the singletail to play 6, 7, 8 by ramping up.Jul 21, 2020
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WITD 201.10 Warmup63 viewsA warmup is essential for a good whip scene. It establishes a base line of energy exchange to build upon. If the whip catcher does not want marks, then it prepares the skin for the singletail and minimizes the chances of marks. Of course cracker material and composition also affects marks, and the skill level of the whip top. A warmup also puts the thrower in touch with the relative 1-10 pain scale of the whip catcher setting the stage for the next level of play in a mixed whip scene.Jul 21, 2020
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WITD 201.09 Beginnings48 viewsSequencing Play discusses standard components of a mixed whip dungeon scene. The 200 series will take each component and discuss that segment in more detail. Beginnings is the first verse if you will of a dungeon scene.Jul 21, 2020
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WITD 201.08 Intermediate Practice Targets65 viewsIntermediate Practice Targets Show and tell, explanation of why certain types of targets for practice translate better to live play on whip catchers in the dungeon. Some targets lend themselves better to practicing finesse with the whip and work on controlled puffs.Jul 14, 2020
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WITD 201.07 The Cutback63 viewsThe Cutback Almost 50 videos into the series and this is the first S-shaped crack taught. Sport crackers often teach the Circus crack or Cattleman's crack as the first crack to learn. While it is the easiest crack to learn and the loudest to crack. This S-shaped crack depending upon the geometric plane it is thrown in goes by many names. When angled on the backhand side on a diagonal, it can be called a backhand cattleman's crack, or a Cutback. A cattleman's crack naturally wants to crack 2/3 of the way down the thong. Long before it reaches its dungeon target, a whip catcher. So slow the cutback way down when learning it and let the S-shape, transition into a U-shape and let it rollout all the way to its target for a controlled puff finish. Then practice it with controlled puffs. The first crack learned sport cracking is the LAST crack to learn when the goal is throwing in the dungeon on a living target with control and finesse.Jul 13, 2020
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WITD 201.06 Backhand Crack62 viewsBackhand Crack WITD 201.3 & 4 established the forehand flick and overhand. WITD 201.5 showed the backhand flick. Continuing to work on the backhand this video shows the slight variation to throw an overhand U-shaped crack on the backhand side. Call it simply a backhand crack. Remember slight variations on the throwing end make larger changes on the catching end. First simply watch the shape of the crack making a U-shape on the vertical on the backhand side. Then compare the wrist and hand position on the release point that makes this crack different than the backhand flick.Jul 12, 2020
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WITD 201.05 Backhand Flick75 viewsBackhand Flick WITD 201.3 showed the forehand flick. Now reverse the process, isolate the backhand, stall the whip coming out of the forward figure 8 on the back hand side and flick it into a rolling U shape crack. Practice controlled puffs 1-8 on the backhand side, extending the whip's stall will make the flick effortless. Practice the backhand more than the forehand so that eventually both forehand and backhand are consistently even. This will be important when energy exchange is broken down further.Jul 11, 2020
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