Last additions - Whips in the Dungeon 301 |

WITD 301.08 Dungeon Orchestra50 viewsThe dungeon is in play, darkly lite, equipment thoughtfully placed, DMs in the space and the orchestra is set for play. A wax pot ready at the waxing station, suspension rig ready for ropework, St. Andrew's cross standing for restraints, violet wand, paddles, canes, floggers, quirts, bootblacks greasing up oil tanned boots and the singletail playing in rhythm to the music. Multiple sounds, noises and energies combining in symbiosis of play. Do not be the whip cracker that becomes a nuisance, or does a sport cracking drum solo that does not fit with what the orchestra is playing to. Just as a full orchestra needs a kettle drum, the full dungeon orchestra needs a bullwhip. Do not be the whip thrower that gets whips outlawed in your dungeon.Jul 31, 2020
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WITD 301.07 Advanced Footwork56 viewsAdvanced footwork builds on the concept that small changes in the throwing end result in larger changes and a broader sensation spectrum on the receiving end of the whip. Building on relating footwork to activities the whip thrower is already familiar with advanced footwork relates foot positions to the 5 ballroom or ballet foot positions. It also relates each of those foot positions to common activities more generally found by active adults.Jul 30, 2020
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WITD 301.03 Chakras Whip Play64 viewsChakras Whip play involves energy exchange. There are several approaches to energy systems on the somatic level. The chakras insight views crown, eye, throat, heart, solar plexis, sacral, and root chakras. Normal strike zones with a whip involve primarily the heart and root chakras. Establishing energy flow throughout the system is important. Understanding that the throat chakra can close and that it might affect the whip catcher's ability to communicate during a scene is important to understanding how to open the throat chakra for safe play, or finding a communication work around. More on communication later.Jul 21, 2020
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WITD 301.06 The Arrowhead53 viewsThe Arrowhead is a sport cracking throw that when modified has application in advanced dungeon throwing. See how I modify it for use in dungeon scenes. Multiple cracks is a visualization process, some might watch the video and interpret this crack sequence as a single point volley alternating sides. I visualize it as an Arrowhead without the reverse cracks (which are useless in the dungeon), or a modified arrowhead. However, someone visualizes it with good results is the only thing that is important.Jul 17, 2020
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WITD 301.05 Long Whip Style55 viewsLong Whip Style Long whips are any whip with a thong or plaited length 6' or longer. A 6' bullwhip or snake whip will have a total length of 8+ feet with fall and cracker included. Long whips take a lot of dungeon space, most dungeons can't accommodate them. The cattleman's crack and overhand crack are shown. The U-shaped overhand crack is recommended for beginning dungeon play using a long whip as the rollout, and control of targeting controlled puffs is easier with this crack. A tip on grounding the whip is illustrated.Jul 16, 2020
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WITD 301.04 The Song48 viewsThe Song Each dungeon song creates an opportunity for a mini-vignette. Songs are musically structured with a beginning, middle and ending. Play with a song using a single toy. Think of the first verse as the warmup with that particular dungeon whip, chorus build slightly. Second verse begin to ramp up, chorus build more. Final verse build to final chorus crescendo. Tailor the 1-10 scale for that particular whip and song for where you are in Sequencing Play (WITD 101.41). For example with a flogger, play might be in sequence for warmup pain scale 1-4. Next song cat o' nine pain scale 3-6. etc. Each song is a mini-scene within the larger sequence of the entire play scene of say 45 min- 1 hr.Jul 15, 2020
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WITD 301.02 Whip Frequency70 viewsWhip Frequency introduces the concept that the length of the whip determines the frequency that it can be thrown dynamically in a rhythm. Whips shown are 3', 4' 5', & 6' bullwhips all made by Peter Jack. However, different whip makers all have slightly different builds and techniques in making a whip. Two 4' bullwhips by different makers will all have different frequencies and feels when thrown. Whip frequency introduces the idea that a whip is simply one instrument in a dungeon orchestra.Jun 13, 2020
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WITD 301.01 Wraps73 viewsWraps can be done on almost any appendage. Wraps with short and long whips are demonstrated. Soft wraps are distinguished from loud wraps. Using a soft wrap to judge distance and find the whip line that will allow your loud wrap to find its intended target without hitting a bad spot (like a tailbone, breastbone, etc). Safety discussion. Many folks wrap without considering where exactly the tip of the whip will end up after the wrap. @WoodshedOrlando for providing a wonderful venue for this video.Jun 13, 2020
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