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WITD 401.31 Figured You Out (Nickelback)23 views@Bacara33 requested Figured You Out by Nickelback.Jun 28, 2020
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WITD 101.37 Reverse Cracks45 viewsReverse cracks are almost useless in the dungeon. Play is always forward in front of the whip thrower. In Sport Cracking slow figure 8s and also fast figure 8s use a type of reverse crack. Unless there is a really annoying DM or voyeur behind you, the reverse crack is useless. This video introduces them so you know what they are, but not a focus skill to learn for dungeon play.Jun 28, 2020
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WITD 101.36a Controlled Puff53 views@Mistress_Marion for coining the term "controlled puff". This concept while not in my book, WITD, compliments the controlled puffs that transition to effective dungeon play. Learn to throw controlled steps of gradually building intensity. Practice this technique with all dungeon whips. Warmup 1-5, play 4-8. Never reach 10=Never reaching "red". This is adjusted based on feedback from the whip catcher during play.Jun 27, 2020
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WITD 401.30 Sharp Dressed Man (ZZTop)28 views@Master_VicGraves for requesting Sharp Dressed Man by ZZTop. Great rhythms by this group. An excuse to get dressed up.Jun 27, 2020
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Dex19 viewsJun 24, 2020
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WITD 401.29 Bed of Nails (Alice Cooper)26 views@sarahshy requested Bed of Nails, by Alice CooperJun 24, 2020
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WITD 101.36 Finding Your Whip Toe Line56 viewsFinding your whip toe line will provide you a consistent way to finding the starting point (radius) needed between your throwing style and the whip catcher. Finding your whip toe line will prevent being too close and hitting ears, the back of the neck, wrapping over into collarbones, etc.Jun 24, 2020
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WITD 401.28 Enigma (Lady Gaga)29 views@Bacara33 for requesting Enigma by Lady Gaga. Notice the whip catcher at one point lifts her skirt and adjusts her butt toward the whip to catch a little bit more bite.Jun 23, 2020
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WITD 101.35 Consent56 viewsConsent begins when negotiations end. Gain explicit consent to play within the negotiated parameters. Check in frequently, gain explicit consent to continue play or the scene. Do this until many whip sessions with explicit consent have been successfully navigated, good communication, learning each other's body language, and layering/building upon multiple scenes with the same whip catcher can lead to implicit consensual play."Jun 23, 2020
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WITD 101.34 Reverse Your Brain50 viewsReverse Your Brain focuses on the concept of brain elasticity, or using the opposite hemisphere of your brain. Rather than dig into the research, it puts forth the principle that every moment you spend practicing the 4 WITD techniques with your "opposite" hand will make your "dominant" hand smarter. The result is proficiency faster in dungeon play with your dominant hand than would have occurred without the opposite hand practice. Ambidextrous throwers should practice both sides as well, lol.Jun 21, 2020
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WITD 401.27 Hallelujah (Pentatonix)32 viewsHallelujah by Pentatonix. In this whips in the dungeon music interpretation, the galley whip plays the lead, tomcat plays baritone, weighted bat plays percussionist bass and alto, snake whip plays 1st tenor, and the bullwhip plays the quintet final verse.Jun 21, 2020
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WITD 101.33 Negotiations61 viewsNegotiations specifically focuses on approaching a single whip scene with someone who has never felt a whip. Dex never approaches anyone for a first dance. Whip tops should not be predators. Whip bottoms should always watch someone throw and get a sense of the skill level of someone they want to approach for a scene. After a successful, first dance, aftercare, and debriefing, provided the bottom gives good feedback on the experience, Dex will approach someone for a second dance.Jun 18, 2020
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