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WITD 101.39 Whip Characteristics for Horizontal Throwing58 views@_D_ suggested to drill down further after the WITD 101.19 Characteristics of a Good Short Whip, and discuss specific nuances of well made whips that work for horizontal throwing. Sometimes called east coast swing, this whip style benefits from slightly different builds than whips that work well for overhand styles of throwing. Whips develop a memory as do the whip thrower's muscles. Do not use a whip thrown east coast swing style for overhand style throwing and vise versa.Jul 01, 2020
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WITD 401.32 Amerika (Rammstein)74 views@Mistress_Marion for requesting Amerika by Rammstein.Jun 30, 2020
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WITD 101.38 Sport Cracking56 viewsSport Cracking takes a brief look at the skill sets of two whip combination cracking in the air and target cutting. Brief discussion of the Sacred Space concept and why sport cracking in most instances is not appropriate in dungeon spaces. The skill sets and goals for sport cracking are different than play with whips in the dungeon. While some of the skills can be transferred to dungeon play, WITD contends that the 4 techniques taught will move the whip thrower quicker to live contact dungeon play than a sport cracking approach.Jun 30, 2020
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WITD 401.31 Figured You Out (Nickelback)61 views@Bacara33 requested Figured You Out by Nickelback.Jun 28, 2020
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WITD 101.37 Reverse Cracks54 viewsReverse cracks are almost useless in the dungeon. Play is always forward in front of the whip thrower. In Sport Cracking slow figure 8s and also fast figure 8s use a type of reverse crack. Unless there is a really annoying DM or voyeur behind you, the reverse crack is useless. This video introduces them so you know what they are, but not a focus skill to learn for dungeon play.Jun 28, 2020
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WITD 101.36a Controlled Puff61 views@Mistress_Marion for coining the term "controlled puff". This concept while not in my book, WITD, compliments the controlled puffs that transition to effective dungeon play. Learn to throw controlled steps of gradually building intensity. Practice this technique with all dungeon whips. Warmup 1-5, play 4-8. Never reach 10=Never reaching "red". This is adjusted based on feedback from the whip catcher during play.Jun 27, 2020
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WITD 401.30 Sharp Dressed Man (ZZTop)70 views@Master_VicGraves for requesting Sharp Dressed Man by ZZTop. Great rhythms by this group. An excuse to get dressed up.Jun 27, 2020
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Dex19 viewsJun 24, 2020
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WITD 401.29 Bed of Nails (Alice Cooper)84 views@sarahshy requested Bed of Nails, by Alice CooperJun 24, 2020
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WITD 101.36 Finding Your Whip Toe Line63 viewsFinding your whip toe line will provide you a consistent way to finding the starting point (radius) needed between your throwing style and the whip catcher. Finding your whip toe line will prevent being too close and hitting ears, the back of the neck, wrapping over into collarbones, etc.Jun 24, 2020
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WITD 401.28 Enigma (Lady Gaga)73 views@Bacara33 for requesting Enigma by Lady Gaga. Notice the whip catcher at one point lifts her skirt and adjusts her butt toward the whip to catch a little bit more bite.Jun 23, 2020
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WITD 101.35 Consent63 viewsConsent begins when negotiations end. Gain explicit consent to play within the negotiated parameters. Check in frequently, gain explicit consent to continue play or the scene. Do this until many whip sessions with explicit consent have been successfully navigated, good communication, learning each other's body language, and layering/building upon multiple scenes with the same whip catcher can lead to implicit consensual play."Jun 23, 2020
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