Most viewed - Whips in the Dungeon 101 |

WITD 101.28 How To Make ladysally Crackers71 viewsHow To Make ladysally Crackers shows how to make this wonderful specialty cracker by deconstructing twisted mason line and reconstructing it into a specialty cracker. Mason line comes in a variety of sizes, Dex's favorite is No. 18. Larger numbers are thicker, and smaller numbers will be stingier. Advantages: flat finishing knot, they aren't twisted, larger margin of error in throwing, excellent for beginning whip throwers and advanced, more even marking, marks seem to disappear in 24 hrs., + in pickup play
|
|

WITD 101.33 Negotiations70 viewsNegotiations specifically focuses on approaching a single whip scene with someone who has never felt a whip. Dex never approaches anyone for a first dance. Whip tops should not be predators. Whip bottoms should always watch someone throw and get a sense of the skill level of someone they want to approach for a scene. After a successful, first dance, aftercare, and debriefing, provided the bottom gives good feedback on the experience, Dex will approach someone for a second dance.
|
|

WITD 101.40 Communications70 viewsCommunications is key to a great whip scene. Communicating 1-10 controlled puffs, matching with a whip catcher's 1-10 pain scale. Vocal communication: green, yellow & red (safe words), hand signals, foot signals, scarf signal and combinations to ensure explicit consent.
|
|

WITD 101.41 Sequencing Play68 viewsSequencing Play A good whip scene, or any scene begins with a Connection. Warmup skin to even pink or red, buildup-climb the endorphin ladder, cooldown--breathe, then aftercare are all essential components of a good scene. Aftercare not mentioned in this video will have a separate video short.
|
|

WITD 101.22 Conditioning the Whip67 viewsConditioning the Whip and fall is discussed. Preferred fall material and frequency of conditioning the thong vs increased frequency for the fall. Paste or wax conditioners like Pecards or soft beeswax dressing. Do not use oil, lotion or spray conditioners.
|
|

WITD 101.42 In-Betweens67 viewsIn-Betweens discusses the many things that happen in between dungeon songs. One song ends, there is a 30 second to a minute pause before another song begins. Check-in, communicate, change whips, share energy and move it around. Look for a closed throat chakra, gain explicit consent and continue to the next . . .In-Between.
|
|

WITD 101.31 Safety66 viewsSafety covers a couple of points in dungeon play with whips and relates them to SSC and RACK. If you can't see it, do not hit it. Do not hit through clothes. Optimum dungeon lighting is dimmed white light, avoid red light you cannot see skin color changes.
|
|

WITD 101.24 Fork in the Road64 viewsFork in the Road identifies dynamic throwing style as a decision point in choosing the type of singletail whip to purchase. A whip thrower's most comfortable throwing style determines which whip is the best purchase. Horizontal style throwers are pointed toward dog signal whips. Overhand or forward figure 8 throwers are pointed toward snake and bullwhips.
|
|

WITD 101.23 Parachord Whips64 viewsCharacteristics of a good kangaroo whip are reviewed. Parachord Whips applies the same standard tests and shows common flaws in parachord whips. Good parachord whips are shown and tips for buying a good whip are suggested.
|
|

WITD 101.35 Consent63 viewsConsent begins when negotiations end. Gain explicit consent to play within the negotiated parameters. Check in frequently, gain explicit consent to continue play or the scene. Do this until many whip sessions with explicit consent have been successfully navigated, good communication, learning each other's body language, and layering/building upon multiple scenes with the same whip catcher can lead to implicit consensual play."
|
|

WITD 101.36 Finding Your Whip Toe Line63 viewsFinding your whip toe line will provide you a consistent way to finding the starting point (radius) needed between your throwing style and the whip catcher. Finding your whip toe line will prevent being too close and hitting ears, the back of the neck, wrapping over into collarbones, etc.
|
|

WITD 101.30 To Crack or Not To Crack62 viewsTo Crack or Not To Crack looks at creating a synthesis with your whip in the dungeon. Nuisance cracking, excessive practice cracking and thoughtless whip throwers have in some parts of the world given whips a bad reputation. This short practice session talks through letting the music influence whether you crack or do not crack to create a compatible dungeon set. Secret Garden, Journey, and Rammstein are compared. Whips, canes, rope, floggers all belong in the dungeon. Do not let dungeon owners ban whips.
|
|
|