Most viewed - Whips in the Dungeon 101 |

WITD 101.36a Controlled Puff61 views@Mistress_Marion for coining the term "controlled puff". This concept while not in my book, WITD, compliments the controlled puffs that transition to effective dungeon play. Learn to throw controlled steps of gradually building intensity. Practice this technique with all dungeon whips. Warmup 1-5, play 4-8. Never reach 10=Never reaching "red". This is adjusted based on feedback from the whip catcher during play.
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WITD 101.41a Aftercare60 viewsAftercare is a consideration in any scene. There are many types of aftercare. Consider the whip catcher coming down from a huge endorphin rush. Water, blanket, sometimes chocolate or a hard candy. Some prefer to cuddle, some prefer to be left alone and have quiet time, some prefer to quietly chat about the experience. Some prefer their primary partner or a friend give aftercare. Whip tops experience drops differently too. Whether giving or assigning aftercare, always consider it in negotiations as a discussion point and an action point following a scene.
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WITD 101.32 Out of the Toy Bag58 viewsOut of the Toy Bag examines techniques with a whip that can be used in dungeon play the very first day someone gets their singletail. Spending time with your whip will decrease the amount of time it takes for the whip to feel like an extension of your arm. Play safe, have fun with confidence in your whip with these techniques.
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WITD 101.39 Whip Characteristics for Horizontal Throwing58 views@_D_ suggested to drill down further after the WITD 101.19 Characteristics of a Good Short Whip, and discuss specific nuances of well made whips that work for horizontal throwing. Sometimes called east coast swing, this whip style benefits from slightly different builds than whips that work well for overhand styles of throwing. Whips develop a memory as do the whip thrower's muscles. Do not use a whip thrown east coast swing style for overhand style throwing and vise versa.
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WITD 101.34 Reverse Your Brain57 viewsReverse Your Brain focuses on the concept of brain elasticity, or using the opposite hemisphere of your brain. Rather than dig into the research, it puts forth the principle that every moment you spend practicing the 4 WITD techniques with your "opposite" hand will make your "dominant" hand smarter. The result is proficiency faster in dungeon play with your dominant hand than would have occurred without the opposite hand practice. Ambidextrous throwers should practice both sides as well, lol.
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WITD 101.29 SSC vs RACK56 viewsSafe Sane and Consentual (SSC) vs Risk Aware Consentual Kink (RACK) is compared. Safety in play, blood born pathogens/bodily fluid contamination is discussed as both of these paradigms are examined regarding cracker cleanliness and maintenance. Everyone has an opinion on these topics, this is Dex's, play safe and communicate clearly with your whip catchers.
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WITD 101.38 Sport Cracking56 viewsSport Cracking takes a brief look at the skill sets of two whip combination cracking in the air and target cutting. Brief discussion of the Sacred Space concept and why sport cracking in most instances is not appropriate in dungeon spaces. The skill sets and goals for sport cracking are different than play with whips in the dungeon. While some of the skills can be transferred to dungeon play, WITD contends that the 4 techniques taught will move the whip thrower quicker to live contact dungeon play than a sport cracking approach.
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WITD 101.37 Reverse Cracks54 viewsReverse cracks are almost useless in the dungeon. Play is always forward in front of the whip thrower. In Sport Cracking slow figure 8s and also fast figure 8s use a type of reverse crack. Unless there is a really annoying DM or voyeur behind you, the reverse crack is useless. This video introduces them so you know what they are, but not a focus skill to learn for dungeon play.
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WITD 101.26 Signal Whip Cracker Modifications53 viewsTwo different Signal Whip Cracker Modifications are shown. One using the original cracker like it was a fall and tying on a new cracker. The other modification converts the original cracker into an eye or small loop using waxed whipping thread found at a boat shop like West Marine. Reasons why these modifications are advantageous are explained.
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WITD 101.46 Erotic & Hypnotic Throwing53 viewsThrowing a whip and building from feathering to ramping up in rhythm to the music is hypnotic. It calms the soul and drives both Top and bottom into space. Rhythmic energy exchange is hypnotic. It is also widely recognized as erotic.
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WITD 101.27 Cracker Rock Star51 viewsCracker Rock Star shows every whip thrower how to be a cracker rock star. Modified signal whip crackers, snake whips and bullwhip crackers are all easily changed. For Safe, Sane and Consensual (SSC) play never use the same cracker on two different whip catchers. Look at how easy it is to become a Cracker Rock Star. Risk Aware Concensual Kink (RACK) play will be discussed in a later video.
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WITD 101.45 Fighting Whips49 viewsWhips can be used in martial arts training and some whip makers have specific builds designed for this purpose. Peter Jack worked with Tom Meadows to develop a build specifically for fighting whips, the latigo y' dago whip. Mistress Mercer has a YouTube video that compares a Peter Jack target bullwhip with a latigo y' dago bullwhip. 101.45 Fighting Whips compares two different latigo y' dago builds. The "Jesus Jack" whip was built in 2009 and over the years Jack has modified his latigo y' dago build. The 44 whip was built in 2020, Peter's 44th year of plaiting. Watch the video to compare the differences between his older latigo y' dago build and his newer latigo y' dago build and see which build would best suit adaptation to your dungeon play.
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