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WITD 101.41 Sequencing Play68 viewsSequencing Play A good whip scene, or any scene begins with a Connection. Warmup skin to even pink or red, buildup-climb the endorphin ladder, cooldown--breathe, then aftercare are all essential components of a good scene. Aftercare not mentioned in this video will have a separate video short.     (1 votes)
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WITD 101.40 Communications70 viewsCommunications is key to a great whip scene. Communicating 1-10 controlled puffs, matching with a whip catcher's 1-10 pain scale. Vocal communication: green, yellow & red (safe words), hand signals, foot signals, scarf signal and combinations to ensure explicit consent.     (1 votes)
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WITD 201.02 Footwork-Horizontal Throwing112 viewsFootwork-Horizontal Throwing @_D_ Small changes on the throwing end affect sensations on the receiving end (surface target/whip catcher). Working the whip circle while maintaining accuracy will vary sensations and keep even the most bored whip catcher engaged with the energy and the music, I meant to say rhythm of the whip.     (1 votes)
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WITD 101.39 Whip Characteristics for Horizontal Throwing58 views@_D_ suggested to drill down further after the WITD 101.19 Characteristics of a Good Short Whip, and discuss specific nuances of well made whips that work for horizontal throwing. Sometimes called east coast swing, this whip style benefits from slightly different builds than whips that work well for overhand styles of throwing. Whips develop a memory as do the whip thrower's muscles. Do not use a whip thrown east coast swing style for overhand style throwing and vise versa.     (1 votes)
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WITD 101.38 Sport Cracking56 viewsSport Cracking takes a brief look at the skill sets of two whip combination cracking in the air and target cutting. Brief discussion of the Sacred Space concept and why sport cracking in most instances is not appropriate in dungeon spaces. The skill sets and goals for sport cracking are different than play with whips in the dungeon. While some of the skills can be transferred to dungeon play, WITD contends that the 4 techniques taught will move the whip thrower quicker to live contact dungeon play than a sport cracking approach.     (1 votes)
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WITD 101.36a Controlled Puff61 views@Mistress_Marion for coining the term "controlled puff". This concept while not in my book, WITD, compliments the controlled puffs that transition to effective dungeon play. Learn to throw controlled steps of gradually building intensity. Practice this technique with all dungeon whips. Warmup 1-5, play 4-8. Never reach 10=Never reaching "red". This is adjusted based on feedback from the whip catcher during play.     (1 votes)
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WITD 101.36 Finding Your Whip Toe Line63 viewsFinding your whip toe line will provide you a consistent way to finding the starting point (radius) needed between your throwing style and the whip catcher. Finding your whip toe line will prevent being too close and hitting ears, the back of the neck, wrapping over into collarbones, etc.     (1 votes)
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WITD 101.34 Reverse Your Brain57 viewsReverse Your Brain focuses on the concept of brain elasticity, or using the opposite hemisphere of your brain. Rather than dig into the research, it puts forth the principle that every moment you spend practicing the 4 WITD techniques with your "opposite" hand will make your "dominant" hand smarter. The result is proficiency faster in dungeon play with your dominant hand than would have occurred without the opposite hand practice. Ambidextrous throwers should practice both sides as well, lol.     (1 votes)
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WITD 401.27 Hallelujah (Pentatonix)74 viewsHallelujah by Pentatonix. In this whips in the dungeon music interpretation, the galley whip plays the lead, tomcat plays baritone, weighted bat plays percussionist bass and alto, snake whip plays 1st tenor, and the bullwhip plays the quintet final verse.     (1 votes)
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WITD 401.26 Summer of 69 (Bryan Adams)81 viewsSummer of '69 by Bryan Adams. A trip back to H.S. and first dates in the Summer of '69 sets this song with rhythm changes and distinctive hard downbeats to start rhythm guitar riffs. ladysally makes a guest appearance.     (1 votes)
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WITD 101.32 Out of the Toy Bag58 viewsOut of the Toy Bag examines techniques with a whip that can be used in dungeon play the very first day someone gets their singletail. Spending time with your whip will decrease the amount of time it takes for the whip to feel like an extension of your arm. Play safe, have fun with confidence in your whip with these techniques.     (1 votes)
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WITD 101.31 Safety66 viewsSafety covers a couple of points in dungeon play with whips and relates them to SSC and RACK. If you can't see it, do not hit it. Do not hit through clothes. Optimum dungeon lighting is dimmed white light, avoid red light you cannot see skin color changes.     (1 votes)
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